• weps@lemmy.world
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    13 days ago

    That first dude was pretty big when he said he was the host at the beginning.

    Then the game bugged out and they could’t continue and suddenly it was the other guys show and he needed to wrap it up.

    What an ass.

  • M0oP0o@mander.xyz
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    13 days ago

    Come on bro, just one more billion, it will be great, just a few more billions and another 20 years…

  • RamRabbit@lemmy.world
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    14 days ago

    This game has been in development for a decade with near-unlimited funding. Jesus christ guys, this has been plenty of time to get your shit together.

  • otacon239@lemmy.world
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    13 days ago

    For anyone who wants to play an actually developed space game that has many (not all) of the features of SC, I recommend checking out Elite:Dangerous. It was a fully released game 10 years ago and is still receiving content updates regularly.

    • SkyezOpen@lemmy.world
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      13 days ago

      I’m gonna say elite is generally a hard sell because of the steep learning curve. I love it and have over 1,300 hours, but only after a friend brought me back because I was so lost my first time playing it. I similarly quit trying the on-foot stuff on 3 separate occasions because it’s so difficult to figure it out, and failing a mission often results in a fine or bounty you have to then find an interstellar factor to pay off.

      Then there’s the engineer grind. I won’t speak on that here.

      It’s frustrating because the game is incredibly deep with faction mechanics, system states, market demands, etc. but all of that is basically inaccessible in any reasonable manner without 3rd party tools. Outside that your options are exploration, shipping, combat, mining, and that’s about it.

      That said, if you want a somewhat realistic space sim, it’s probably the best you can find. Just make sure you have a guide and inara.cz bookmarked.

      • otacon239@lemmy.world
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        13 days ago

        This has been massively improved over the years with the introduction of Exobiology. Just about any new player can get into a ship worth a few mil and be collecting hundreds of millions of credits within a few hours without the need to consult a spreadsheet.

        You certainly can min-max far beyond that point as you mentioned with external tools, but the feeling of ships or mission types being inaccessible is pretty much gone.

        As an aside, I’m currently working on a guide to solve many of the issues you’re describing. Right now, it’s for my personal squadron, but I plan to expand this to a public sister site eventually.

        https://oa.omnigon.network/

        I’m also working on a video series to introduce the game. This is part 1 of 3: https://youtu.be/c9xS9tcn4sk

      • gusgalarnyk@lemmy.world
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        13 days ago

        See I don’t really think Elite scratches my space pilot itch very well, and so I don’t really recommend it to people and I don’t think it’s because it’s too complex or challenging - in fact the exact opposite. I found elite dangerous extremely shallow, missing nearly any engaging game loop that I could sink my teeth into. Granted this was 3 years ago but I’ve watched the content updates and they haven’t seemed very large.

        I like the flying but the combat seems rather dull with very little progression or optimization capable. Like comparing ED to something like an ARPG or a Dark Souls, there just isn’t good itemization or “character” building last I played.

        I liked the trading but there wasn’t a ton going on around the logistics sim to make it really exciting, like flying place to place wasn’t hard and interdictions were rarely challenging and the ship ladder felt kinda small. Mining also felt like the only other thing to do and again, not even a heavily compelling minigame.

        They introduced planet side first person shooting stuff and that looked appealing as a new mechanic but it never grew into something that got me to return.

        I guess I’m saying to anyone considering it but worried about complexity, give it a go it’s still a fun sim for most people for at least a couple dozen hours. Some people will find hundreds of hours of fun. I personally, and I think a lot of people, will find it lacking though from a space game perspective and there is still a massive hole in the market for a real AAA space sim game to come fill.

        • RampantParanoia2365@lemmy.world
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          12 days ago

          How is it as simply a space exploration game? Can you just go out and explore our stars, and is there real-time FTL for long distances?

          • gusgalarnyk@lemmy.world
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            12 days ago

            I think it’s gorgeous for space exploration. It’ll get repetitive after awhile, space isn’t exactly teeming with well placed set pieces, but I remember nothing more strongly from the game than setting up gorgeous scenic views with various stars and astroid fields and aligned planets. So ya, space exploration it does well. It also models the stars we know about accurately if I’m remember correctly, like you can go find earth and sol which is fun.

            FTL travel is some form of real-time travel, yes. You can only jump so far and only so fast based on your ship, so traveling across the universe feels like a real trek. If all you wanted to do was get from place A to really far away place B, you could do that and have a good time I think - depending on how wonderous you find the natural world.

  • Zizzy@lemmy.blahaj.zone
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    13 days ago

    Everytime i see star citizen it frustrates me because the comments are 90% dumb. It has predatory monetization, it has been in development hell, it has been a great disappointment to many people.

    Its not a scam. You can pay money and log into the game right now and play. Theyve done some technically very impressive stuff (that doesnt help the game at all, potentially hurts it, definitely contributes to the devlopment hell), and people do have fun. There is an actual game with mechanics. I would argue those mechanics arent fleshed out or fun enough and dont work well, but thats subjective.

    I paid like $20 very early on knowing backing things is a risk. It didnt really pay off for what i wanted, but i still had some fun flying ships around, racing them and exploring. I dont recommend it, its ran terribly and performance is bad for obvious reasons, etc. but its still not a scam or equivalent to slop.

    • CrypticCoffee@lemmy.ml
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      13 days ago

      It’s less a game and more a sim. They’ll not fix broken box missions, but spend weeks on fart mechanics. Either they are incompetent or intentionally stalling. I personally believe the latter.

      They don’t intend to leave alpha because they’re making money from ship sales. It’s pretty, but it’s not fun when you run, and boom, you dead. 45 mins to get back there.

      Even scams have valid products behind them.

      • deadcream@sopuli.xyz
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        13 days ago

        They can still sell ships after releasing the game. Sure there will be a bit of a shitstorm they promised not to do that but their cult will survive it.

          • deadcream@sopuli.xyz
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            12 days ago

            My guess is that if they get there (a very big if) then they will just copy a microtransactions model that every online game has.

  • ZkhqrD5o@lemmy.world
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    13 days ago

    14 years of development, 1 billion dollars, and the tech demo is all they have to show for it. Bruh.

    • I_Has_A_Hat@lemmy.world
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      13 days ago

      They have more than a tech demo though, right? I haven’t been following, but isn’t the game technically already playable with people? It’s just full of bugs and missing features.

      • VitoRobles@lemmy.today
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        13 days ago

        It’s playable like the way a early access game is playable.

        There’s streams out there. From the streamers and fans who donated over 10k, it’s playable.

        For anyone with half a brain… No.