Wooo. Really glad it won and mad props to Bucklew (who is a great bsky follow)
And ignoring the long chain from someone who never even looked at the grpahics of this or old windows games:
Honestly? Qud might be one of the best Steam Deck experiences out there. No, I don’t know how that happened either. But the UI and graphics scale perfectly (after a lot of work by the devs) and the game is shockingly gamepad friendly. And with it being one of the weirdest AND most approachable roguelikes out there (come at me Berlin), it maps perfectly towards quick sessions.
I love QUD and I have never in my wildest dreams thought to try to play it on the steam deck. I’ll have to give it a go sometime
FWIW I’ve played it almost entirely on the Steam Deck it works perfectly well. They did a great job.
The graphics are too primitive for me, which is a shame. I don’t consider myself a graphics snob, but this looks like something that came out 35 years ago.
What do you expect a roguelike (in the most classical sense) to look like??? It’s like complaining about all the numbers in spreadsheets.
okay i hadn’t played it yet. you had me worried it was

kinda lookin bullshit. i’m not a graphics snob but i can’t go back to that. here’s caves of qud


it’s fucking gorgeous if you ask me, but i’ve just seen screenshots and art is subjectiveI also think it’s a nice-looking game. The graphics help convey the setting really well, IMO. I really enjoyed it.
Right? The graphic choice tells me what I’m getting, and they somehow made it pretty. There could be more signs telling me to play it, but I don’t really need them.
Same, I could play it if it was like nes pixel art even. But this looks like it was developed on windows 95 when only ascii art was available.
And the constant text updating you on what is around you bcz the graphics are so primitive.
Based on the description I thought it would be really interesting. But after watching a YouTube video, I was like, eehhhhh, not for me.
developed on windows 95 when only ascii art was available
There was never such a time…
Yes there absolutely was, probably actually before windows 95. But even in 95 there were a lot of crappy ascii art games bcz there wasn’t anything better technologically, so nobody would actually call it crappy.
If only ASCII art was available, then Windows 95 itself wouldn’t have been possible, being a graphical OS. Games in the 70s and 80s had non-ascii graphics.
I’ve played hundreds of games before Windows 95 came out and I’ve never actually played an ASCII art game. Not even text adventures that I’ve played used ASCII art.





