A demo of a lone palmtree on an island, with a fps counter on the top left. The camera moves around freely, but can be interacted by zooming in or out. It has a day/night cycle of 5 minutes… with the shadow following along the sun/moon. It also has a soothing sea sound, plus the eventual seagull. If you want to make your ARM device “explode”, this is it. Focuses on GPU usage.
Download dependencies (Debian): sudo apt install build-essential libsdl2-dev libvulkan-dev glslc
Requirements:
Vulkan 1.2
SDL 2
A GPU with compute shaders support
Keys:
Reduce render resolution with -, and + to increase it.
Zoom in with mouse scroll wheel up. And out with mouse scroll wheel down.
How to compile:
Download the tar file provided in the link above.
Decompress it
Download the required dependencies
Enter the decompressed directory
make -j$(nproc)
Then run it by typing ./lonepalmtree
Seagull too? Woah
Eh, it’s just a seagull casually yapping here and there – no 3d models or anything. I’m too much of a pleb (yet) for that.
Looks like paradise
When you say explode…elaborate.
“Make the magic smoke escape”
It’s missing Johnny (link for the unknowing)).
Is it mostly Mali in arm devices? I’ve been away for a while.
Yep, it is.
Real time raytracing I assume?



