

Half-Life 3 was in development between 2013 and 2014, but dropped because Source 2 wasn’t production-ready, according to Geoff Keighley’s The Final Hours Of Half-Life: Alyx. It sounds like it never got further than an early gameplay concept, but saying that it was never even started is incorrect.





Early adopters. I work at a university that owns multiple /24 blocks (and probably an entire /16, but no concrete evidence) because they were assigned during the internet’s infancy.