

But on the other hand, it’s utterly deceptive.
Many video games have a lot of tricks to make the player feel skilled, despite cards being stacked heavily in their favour. Take Uncharted: enemies in those games can’t shoot you for a second after you poke out of cover, so you can take a few shots without being immediately gunned down. The player is never informed of this. Or in the new Doom games, the lower end of the health bar is worth more than the upper end, so you’ll feel like you’re barely holding on even though you’ve still got some buffer room.
Doesn’t mean taking things to this level of absurdity is great or anything, but being “utterly deceptive” is what makes a lot of games fun.


Hardly the point though. For us this is a bother at most, but we can cope because we’re already doing our own thing and know what we want. Imagine trying to get your non tech-savvy friends to “sideload” (install) an app from outside the Play Store. Right now it’s not a big deal, so if they’re interested in the app, they’ll likely install it. But this amount of friction and scary warnings is way more likely to stop them.