Of course no one data point can explain a game’s success or failure, but this is a pretty thorough and mostly objective review of the past 10 years.
Of course no one data point can explain a game’s success or failure, but this is a pretty thorough and mostly objective review of the past 10 years.
Man, every once in a while I used to jump at them when they’re in the air as if I’m going for air-to-air but do Shadow Gallery instead: I disappear, they whiff, and I get a knockdown. Is this practical to do every time? No, because if they can see it coming, I’m fucked. They can easily grab me out of it, but it did catch much better players than I’ll ever be off guard because they did not see it coming.
Plus R is littered with shit like this that doesn’t have any equivalent in Strive.
I won’t defend Melty because most of my experience was playing MBAACC not Type Lumina, and there’s an argument to be made that what TL did compared to MBAACC is a lot similar to what Strive did compared to Xrd/Plus R. It does look like they’re expanding movesets though, which I would say is a step in the right direction.
I also trust French-Bread more RN because what they did with Under Night, IMO, was chef’s kiss. The fanbase were just happy to get rollback with Sys:Celse and they threw in a bunch of new moves and systems on top of that, and they’re all pretty fun. It seems like they align more with what I find fun than ASW right now.