laurenceOfSuburbia@lemmy.world to memes@lemmy.world · 22 days agoIt’s a conspiracylemmy.worldimagemessage-square24linkfedilinkarrow-up149
arrow-up149imageIt’s a conspiracylemmy.worldlaurenceOfSuburbia@lemmy.world to memes@lemmy.world · 22 days agomessage-square24linkfedilink
minus-squareRazen@lemmy.worldlinkfedilinkarrow-up0·22 days agoIsn’t there a thing where the player itself knows when the audio will go very high and thus reduce the amplitude? Maybe something called Stable Sound. Or best is if we can seperate background noise, dialogues and other sounds and the engine work with that, idk.
minus-squareHonytawk@discuss.tchncs.delinkfedilinkEnglisharrow-up1·21 days agoLoudness Equalization in Windows
Isn’t there a thing where the player itself knows when the audio will go very high and thus reduce the amplitude? Maybe something called Stable Sound.
Or best is if we can seperate background noise, dialogues and other sounds and the engine work with that, idk.
Loudness Equalization in Windows