Experimenting with posting on Sunday instead to see if it boosts engagement.

  • I Cast Fist@programming.dev
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    3 days ago

    Played the demo for SPRAWL: Zero and I really enjoyed the gist of the action: you have a “gravity gun” glove to pick up and throw shit at your enemies. When you pick a weapon, you shoot whatever it has then throw it away and grab the next - no reloading. You also have bullet time and a bullet catch-throw back shield power, the latter much more useful than bullet time in my opinion. Might grab the full game in the future

    Last week I finished Mecha Knight Nightmare. Janky solo dev game, but it hits some dopamine spots in my brain: big mechs with plentiful customization and lots of enemies to kill a la EDF.