Valheim 1.0 has arrived!

  • barkingspiders@infosec.pub
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    6 days ago

    I’m so stoked!!!

    me and my brother have started a new map for every expansion update and we’re so excited to start a new one for this

  • Thorry@feddit.org
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    6 days ago

    This game is disappointing to be honest. I played it years ago, did about 40 hours without mods and then another 40 with mods. It had so much potential but was lacking some major QoL and basic stuff. I did gave it a good chance and with a ton of mods it was kinda fun, but it felt like I needed to work at it to make it fun.

    Years later and basic stuff isn’t fixed. The development has been slow for years and nothing got fixed people complained about. I heard that development was completely stopped and the game abandoned, so I was surprised to see it released as 1.0. But from the looks of it, it’s just a 1.0 badge slapped on and not actually a fully cooked end result.

    People still have a lot of fun with it, but playing this without mods is pretty oof.

    • ieightpi@lemmy.world
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      6 days ago

      Saying the game was abandoned is completely false. Iron Gate has been consistently releasing dev blogs and major content updates (Hearth & Home, Mistlands, Ashlands, and now the Deep North for 1.0) since launch in 2021. They’re a small indie team that intentionally took their time to avoid crunch and maintain quality. It’s fine if the vanilla loop or pacing isn’t your thing, but the devs definitely didn’t abandon it or just ‘slap a 1.0 badge’ on it.

  • Have they finally added any options to lower the natural rate that Greydwarves spawn? Those things are so damned annoying every time I’m trying to build they are just constantly up in my shit and the various mods I hsve found claiming to fix it have done basically nothing at all.

    • Screen_Shatter@lemmy.world
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      6 days ago

      All you gotta do is put workbenches down. They dont spawn inside the build area they create. I make a big ass fence around my base and cover the whole thing in workbenches. Benches get in the way so I hide them by digging a small hole and putting floor on top. Make sure they are inside the perimeter, greydwarves usually seek the workbenches out first. Eventually you can layer on the fence defense by adding spikes around the outside of the fence and/or digging a trench around the outside so they get stuck and you dont have to keep repairing. I just make little hanging outcroppings near the gates so its easier for me to jump across or complete a bridge temporarily to get animals across if I need to.

      This also helps with some raids. The raid enemies will spawn outside the base area. Beware that advanced raids involve flying enemies, otherwise they usually shoot so if you idle too much your fence will probably get destroyed anyway. Still, it is nice to have, but tedious to set up. I usually make this huge and close to water so I can have a nearby dock for hauling metals and a portal hub tower in the main base for everything else. Workbenches have a limited height so if you make towers hide another on the upper floors too.