• Ashtear@piefed.social
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    13 days ago

    It’s gonna be so weird playing this at non-slideshow framerates. Wonder if I’ll even still like it lol

    • creamfresh@lemmy.world
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      13 days ago

      Unlike with the other N64 decomps, this time the genre evolved drastically. It might be rough.

      • Anivia@feddit.org
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        13 days ago

        What N64 decompilation projects exist where the genre didn’t evolve drastically? Are you saying games like Mario 64 and OoT are representative of modern platformers/action rpgs?

        • creamfresh@lemmy.world
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          13 days ago

          Mario 64 is still a very recommendable 3D platformer (a genre that sees only a handful releases every year) that aged really well; Starfox 64 was just released again with better graphics because the game’s still good (in a genre that’s basically dead); OoT and MM are still peak Zelda in a very rather small pool of Zelda-likes (not action RPGs). So yes, I don’t see much development in any of these areas.

        • kestrel7_7@lemmy.world
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          13 days ago

          Halo was the first console FPS with decent controls. I said it. They’re all borderline unplayable before that.

      • NOT_RICK@lemmy.world
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        13 days ago

        Doesn’t decompiling games make it easy to port? I’m admittedly not an expert on it

        • Horsey@lemmy.world
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          13 days ago

          Having the source code makes it trivial to do whatever you want with the code. Working through an emulator is not fun from a coding perspective.

          • frongt@lemmy.zip
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            13 days ago

            Absolutely not true. I guarantee there is a lot of code, especially hacky code, written specifically for the N64’s hardware. Even if you port it to a modern PC, you’re still going to have to address a bunch of unexpected behavior that relied on the quirks of the hardware. Graphics effects in particular are known for this.

  • Psythik@lemmy.world
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    12 days ago

    Great, now do the much better N64 Bond that no one talks about: The World is Not Enough. It improved upon Goldeneye in every conceivable way, yet no one cares about it because no one played it… :(

  • BlackLaZoR@lemmy.world
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    12 days ago

    I wonder if there ever be LLM capable of assisting with this.

    Since it’s all patterns between words, it should be theoretically possible to train model specialized in decompiling assembly into source code…