It’s gonna be so weird playing this at non-slideshow framerates. Wonder if I’ll even still like it lol
Unlike with the other N64 decomps, this time the genre evolved drastically. It might be rough.
What N64 decompilation projects exist where the genre didn’t evolve drastically? Are you saying games like Mario 64 and OoT are representative of modern platformers/action rpgs?
Mario 64 is still a very recommendable 3D platformer (a genre that sees only a handful releases every year) that aged really well; Starfox 64 was just released again with better graphics because the game’s still good (in a genre that’s basically dead); OoT and MM are still peak Zelda in a very rather small pool of Zelda-likes (not action RPGs). So yes, I don’t see much development in any of these areas.
Halo was the first console FPS with decent controls. I said it. They’re all borderline unplayable before that.
007 Goldeneye N64 did have (surprisingly modern) dual stick control layouts … but it required 2 controllers. Of course it was ruined by how shitty the stock N64 controller was, never-mind having to hold one in each hand.
Here’s a video of someone playing with the “2.2 Galore” control style
The only benefit to the N64 controller was that because it only had one stick, you could use 3 fingers of your hand on the stick rather than a thumb only. Way better control over the cursor than just a thumb.
I give it 3 days before the first big booba mod is released
Pierce Brosnan with tits?
Might need to give it a bit longer than that. There isn’t a PC port.
Doesn’t decompiling games make it easy to port? I’m admittedly not an expert on it
Having the source code makes it trivial to do whatever you want with the code. Working through an emulator is not fun from a coding perspective.
Absolutely not true. I guarantee there is a lot of code, especially hacky code, written specifically for the N64’s hardware. Even if you port it to a modern PC, you’re still going to have to address a bunch of unexpected behavior that relied on the quirks of the hardware. Graphics effects in particular are known for this.
Great, now do the much better N64 Bond that no one talks about: The World is Not Enough. It improved upon Goldeneye in every conceivable way, yet no one cares about it because no one played it… :(
I played it. It’s my favorite :D
I wonder if there ever be LLM capable of assisting with this.
Since it’s all patterns between words, it should be theoretically possible to train model specialized in decompiling assembly into source code…
Dibs on oddjob.
Yeah, but with it decompiled we can make every character oddjob size. With DK Head mode.
Odd Job looking similar to this?

I was not prepared for this when i open the thread.












