This seems like a totally needless blunder from Sony and an easy win for Microsoft.
If the game succeeds, Xbox now has the opportunity to have funded a spiritual sequel to Metal Gear Solid. But even if it doesn’t go anywhere, they have broken Kojima away from Playstation, at the very least.
The amount of intellectual property that Sony has let depart or atrophy over the decades is wild.
Sony has been on an absolute tear destroying all positive user sentiment in the last like… three months. I’m honestly astounded that they would do this so close to a new console launch.
This is the type of bullshit you pull after you’ve become a monopoly, not while you have a very close competitor on the same hardware release cycle as you that will be more than ready to eat your lunch
That’s what is happening when a company is working for their shareholders and not for their costumers. AAA games are an expensive endeavor, and when penny pinchers and greedy management are the dominating force, the willingness to do something new instead of rehashing the same thing that has made a profit over and over is low.
This seems like a totally needless blunder from Sony and an easy win for Microsoft.
If the game succeeds, Xbox now has the opportunity to have funded a spiritual sequel to Metal Gear Solid. But even if it doesn’t go anywhere, they have broken Kojima away from Playstation, at the very least.
The amount of intellectual property that Sony has let depart or atrophy over the decades is wild.
Sony has been on an absolute tear destroying all positive user sentiment in the last like… three months. I’m honestly astounded that they would do this so close to a new console launch.
This is the type of bullshit you pull after you’ve become a monopoly, not while you have a very close competitor on the same hardware release cycle as you that will be more than ready to eat your lunch
They were almost a monopoly, Xbox was circling the drain. Sony pulled the trigger too early.
That’s what is happening when a company is working for their shareholders and not for their costumers. AAA games are an expensive endeavor, and when penny pinchers and greedy management are the dominating force, the willingness to do something new instead of rehashing the same thing that has made a profit over and over is low.