DLSS 5 in Team Fortress 2 can now be stacked multiple times... so obviously I had to see what happens.In this video I compare 1x, 2x, 3x, all the way up to 6...
DLSS is taking you further away from the art direction and general visual artistry that the devs intended though.
Also you are somewhat misunderstanding the premise of Bodycam lmao…I swear every time that game blows up on YouTube/twitch/tiktok the claims about it get even wildler.
I do agree with your main argument, I’m just being a pedantic dick.
DLSS 5 is not meant to be slapped on like a filter but to be something the devs use as another way to craft their desired visual style.
OP’s video is interesting because it shows what it does to a game if applied several times. But even once makes the characters look weird because it goes so hard against the original art style.
DLSS 5 as it is seems way more suited for something like say Resident Evil that is in a “realistic but not quite” territory by default.
I wasn’t commenting on the DLSS 5 slop filter here, only on the general question “do ‘great’ graphics matter in a game”. I agree that slopifying a game takes you further away from the intended art direction, which I’m not a fan of.
And whatever the mechanical premise of the actual gameplay of Bodycam, the impact of it would be much less with stylized Fortnite cartoon graphics as opposed to the current photorealistic presentation. That’s all.
DLSS is taking you further away from the art direction and general visual artistry that the devs intended though.
Also you are somewhat misunderstanding the premise of Bodycam lmao…I swear every time that game blows up on YouTube/twitch/tiktok the claims about it get even wildler.
I do agree with your main argument, I’m just being a pedantic dick.
DLSS 5 is not meant to be slapped on like a filter but to be something the devs use as another way to craft their desired visual style.
OP’s video is interesting because it shows what it does to a game if applied several times. But even once makes the characters look weird because it goes so hard against the original art style.
DLSS 5 as it is seems way more suited for something like say Resident Evil that is in a “realistic but not quite” territory by default.
I wasn’t commenting on the DLSS 5 slop filter here, only on the general question “do ‘great’ graphics matter in a game”. I agree that slopifying a game takes you further away from the intended art direction, which I’m not a fan of.
And whatever the mechanical premise of the actual gameplay of Bodycam, the impact of it would be much less with stylized Fortnite cartoon graphics as opposed to the current photorealistic presentation. That’s all.