The very bad news is, Nvidia says turning DLSS 5 on will currently reduce performance by 50-60%. And that’s across the board—no matter the game.
The very bad news is, Nvidia says turning DLSS 5 on will currently reduce performance by 50-60%. And that’s across the board—no matter the game.
my point is that neural “rendering” being geometry aware is just impossible
It wouldn’t be the first “impossible” thing to eventually be implemented.
Natural neural networks can do it. We have proof for that; geometry-correct realistic art made by humans exists after all. So it’s very likely not impossible to do this with artificial neural networks.
Whether it’s possible to do in an end-user GPU I don’t know. Probably eventually. May take a year, a decade, a century… who knows. The future is hard to predict.
But I don’t see why it would be impossible. We are just not there yet.
yeah I just don’t see it with a context size of a gigabyte