Hey again, I hope you don’t mind a small update after a month:

It took ages for Apple to review my game, but now it’s on iOS!

Same deal as Android: Fully free, no ads, no in-app purchases (except a “Support the Developer” option), offline and zero data collection.

Of course it’s still on Google Play Store and also available as APK on Aurora (or wherever else you source your APKs).

I just released a new update for a better building mode to make decorating easier. Keep up-to-date at !wanderingalchemist@lemmy.zip

Have fun, go for a walk! 💚

      • Kojichan@lemmy.world
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        7 hours ago

        Looks interesting so far! Are the faces of the alchemists and NPCs inspired by Squid Games?

        Admittedly, I’m not the target audience for this game, as I barely leave home and I live in a small town.

        The bellows mini game doesn’t seem to respond to me well. I can barely get the fire lit before it goes out and my potion is done.

        I’ll keep giving it a try! Maybe Ill move somewhere else. XD

        • Vlyn@lemmy.zipOP
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          7 hours ago

          Heh, I did see the resemblance. But no, I wanted to give players a bit of customization and that was my best idea :)

          The game is fully playable wherever you are in the world, you could just go for a walk and collect things. It’s not like Pokemon Go where there’s more content in cities. Hell, the game would even work fine in Antarctica!

          Plus after getting some currency you can even play on your couch (using the buffs and various buildings), though you make faster progress by walking.

          For the bellows: Try wider movements, start your finger a bit further left (you can touch wherever you want) open the bellow wide and then close it fully again.

  • lonefighter@sh.itjust.works
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    2 days ago

    I’ve been using this since you posted about it here before, and I love it but have two minor comments/gripes (maybe they were fixed in the new update, if so I apologize).

    I wish it tracked my walk with the screen off. I’ve walked many miles with this app open, but as soon as the screen turns off it stops tracking me (even with the app still open when I turn the screen back on) so according to the app I still haven’t completed the achievement for “walk 4 km”. I went out for a 5 km walk the other day and had the app open the entire time and it thought I only walked about 0.5 because most of the walk the screen turned off. (I do love the option to lock the screen, but I don’t want to leave my phone screen on for an hour long walk and drain the battery)

    The controls for brewing potions can be picky. I know it’s supposed to be a little challenging, but using the ladle is frustrating as the sensitivity doesn’t seem predictable and it tends to not move then suddenly fling across the screen, throwing water everywhere.

    Like I said, these aren’t major complaints and it’s not going to keep me from using the game. Thanks for making such a cool little game that’s free and isn’t harvesting my data!

    • Vlyn@lemmy.zipOP
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      2 days ago

      Hey, thanks for the feedback!

      1. The game doesn’t run/track anything while your phone is locked or it’s not in the foreground (on purpose). But that doesn’t mean it won’t track distance walked. You can lock your phone, walk 500m (preferably a straight line) then unlock. The game calculates the distance and when your speed was below 12 km/h and the last position isn’t older than 30 minutes it counts! Just don’t walk in a circle without ever opening the app (:

      2. Weird, I haven’t seen this behavior yet. As soon as you start dragging and keep your finger down the ladle should stick to your finger. The only jump would be if you raise your finger and start dragging in another position? Let me know, maybe I can improve it.

      Hope that clears things up 💚

      • lonefighter@sh.itjust.works
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        2 days ago

        Thanks for the assistance! I’ll have to play with it some more. I had it in the foreground and it definitely wasn’t more than 30 minutes between me turning my screen on and looking at it and while I did walk in one big loop I had opened and played it at different times in the loop so it was more like a big L that my screen was off and in my pocket, and it only tracked a small distance of what I actually walked and it seemed to be the times my screen was on.

        • Vlyn@lemmy.zipOP
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          2 days ago

          Hm… GPS has been quite a pain so far, for both Android and iOS :)

          The best hint: If footsteps appear your distance was tracked. So if you lock the phone, walk somewhere, unlock and there’s footsteps from your old to your new position the distance was 100% counted.

          With the Godot settings in place the game should prevent your screen from switching off (I usually just lock my phone or use pocket mode if I want to keep it on).