• TDCN@feddit.dk
    link
    fedilink
    English
    arrow-up
    18
    ·
    8 days ago

    Super cool. However I think they are missing a crusial optimizarion strategy. In morning rushhour. More elevators should be dedicated to only going up and never pick anyone up on the way down. And fill up a single dedicated cart for downwards traffic as much as possible to maximise utilisation.

    • spacehulk@lemmy.zip
      link
      fedilink
      English
      arrow-up
      2
      ·
      7 days ago

      Its funny because I’m pretty sure you mean office building elevators, but i was thinking of apartments and how shit this would be.

  • psycotica0@lemmy.ca
    link
    fedilink
    English
    arrow-up
    15
    ·
    8 days ago

    I stayed at a place once for over a week, they had two elevators, but one of them had a sign on it saying it was out of service the entire time I was staying there. I did wonder at the time if it reverted to a “single elevator” algorithm, or if instead it just ran a kind of degraded “two elevators but one isn’t keeping up its end of the bargain” algorithm 😛

    • AbidanYre@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      ·
      8 days ago

      I worked at a place once that had three elevators that each went to a different set of the floors in the building. One went Basement-6, one went 1-6, and one went 1-5. And when you hit the up/down buttons from outside there was no way to specify if you needed one of the floors that wasn’t necessarily covered by all of them.

  • katze@lemmy.4d2.org
    link
    fedilink
    English
    arrow-up
    3
    ·
    7 days ago

    This is a cool demonstration, especially with the parameters and animations, but man I hate these “made with <3” footers so much. They were everywhere in the 2010s and my hope was that they had died out by now, but apparently not.