• neatchee@piefed.social
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    5 days ago

    look, I’m not in favor of ai slop and DLSS 5 used without creators’ consent or input is fucked…

    …but another title for this story could be “unfinished, unreleased product deemed not ready for release” …

    Like, you just slapped an unfinished version onto whatever game they had been tinkering with and then roast them for the uncanny valley effect? That’s some manufactured outrage

      • neatchee@piefed.social
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        4 days ago

        sorry but I’ve worked at enough companies and dealt with enough timetables to say “unreleased is unreleased for a reason”.

          • neatchee@piefed.social
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            3 days ago

            do you know when that build was cut? do you know if it’s a standard build or a debug build? do you know if it’s performance optimized or mid development? do you know if it’s being used in games for which it’s intended? do you know if it’s a branch build or a mainline build? do you know if the studio for the game has provided feedback on that build and had their work integrated?

            no?

            then we have no idea what we’re even talking shit about

    • Jako302@feddit.org
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      4 days ago

      This tech pops up in the news every now and then and it had this exact problem since the very first iteration. They won’t suddenly fix this now when they couldn’t in the last 8 months.